The update will hit ‘unstable’ tonight, and probably ‘stable’ tomorrow depending on how things go.
The update should include several bugfixes and updates to heck, the treasure horde, and the skyrails system at least, probably post a full changelog later.
To all those that have bandwidth caps, I’m very sorry :(
That’s the good news, the BAD news is that in order to make this happen, you’re going to have to download the entire pak file again, so the first update will kinda suck (pak file format change). This is important as we want to start doing more frequent content updates (as we’ve mentioned). This is also fixed! We now add to the pak file in place, so minimal changes occur (and at the end of the file) that make steam deltas very small. Whenever we updated pak files, we tended to completely rebuild the pak file with just a file or two changed, which was enough to make the steam binary diff system go bonkers and just basically re-download the whole file again. The OTHER thing that was causing large updates was our pak file system. Even if you stay quiet, sometimes they lay a target on your back. The weapons damage is based on its Tier.The weapon will have the same Tier as the planet it is found on. Well, not anymore! Windows binaries are now built at debug level 1 (as opposed to 2) which means that instead of starbound.exe being 450MB it’s more like 30MB. In Starbound, you create your own story - there’s no wrong way to play You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets. Unless the weapon is a Unique Weapon with fixed abilities, it will be procedurally generated and can have a very wide variety of stats, appearances and secondary abilities. This is due to two things:, One, our windows binaries had full debugging information because (for silly technical reasons) that was the only way we could get stacktraces from crashes. The next thing that needs mentioning… update sizes! It seems every time there is a starbound update it’s 500 – 700 MB, regardless of how tiny it is. We put some tests in your tests so you can test while you… anyway, Yes, we know this is a testing branch for our beta, which is also for testing, but we’re trying to keep the big ugly data destroying bugs to a minimum so we figure this will help. Anybody who is interested in helping us test the releases is encouraged to try it out, but please please note that unstable may destroy your saves and be generally, well, unstable.
There will be a new “unstable” branch which you can select on steam, which will receive updates sooner than the regular branch that you get when you install starbound. It was initially added to our database on. The latest version of Starbound - Unstable is currently unknown. It was checked for updates 31 times by the users of our client application UpdateStar during the last month. We’re changing the way we do releases slightly. Starbound - Unstable is a Shareware software in the category Miscellaneous developed by Starbound - Unstable. It’s still in development, so things now are not necessarily representative of the final implementation – and expect some bugs and incomplete content (and back up characters before playing).So there will be a new update coming down the pipe soon, and there’s a couple of bits here that need explaining. We’re looking to get some feedback from players, if you’d like to preview the update and share your thoughts with us the best place is the ‘beta feedback’ channel of the Starbound Discord.